• mci cODES

    From Kidd Wicked@46:1/125 to All on Saturday, January 31, 2015 21:35:56
    What is the best way to put in MCI codes into and ANSI menu/drawing
    without jacking everything up? I have done it with the draw many time but I probably have been doing it the hard way. Like I have the ansi without the
    mci codes. I do an animation rescan, then I type every code in and save it.
    Is that the only way? And..... Can you add mci codes using PabloDraw. oooooor Will the !$r60 mystic stuff be the best way? Thanks for any input..

    --- Mystic BBS v1.10 A61 (Windows)
    * Origin: |10SH |022.0 |08si|02n.e|10l|153|10t|02e.c|08om|02 (46:1/125)
  • From maskreet@46:1/148 to Kidd Wicked on Saturday, January 31, 2015 23:44:10
    On 01/31/15, Kidd Wicked said the following...

    What is the best way to put in MCI codes into and ANSI menu/drawing without jacking everything up? I have done it with the draw many time
    but I probably have been doing it the hard way. Like I have the ansi without the mci codes. I do an animation rescan, then I type every code
    in and save it. Is that the only way? And..... Can you add mci codes
    using PabloDraw. oooooor Will the !$r60 mystic stuff be the best way? Thanks for any input..

    If it's only a couple, like a clear screen or pause at the bottom, I just use Pablodraw and hit INS to move the characters at the top over a few so it displays correctly in the BBS. Anything more complex than that I just use an animation, top-down in TheDraw.

    I want to say you can put the MCI codes in and THEN enable animation and it should work fine, but I usually do what you do, animation > MCI codes > save.

    --- Mystic BBS v1.10 A60 (Windows)
    * Origin: throwbackbbs.com -\- meriden, ct -\- (46:1/148)
  • From Accession@46:1/701 to Kidd Wicked on Saturday, January 31, 2015 23:40:12
    Hello Kidd,

    On 31 Jan 15 21:35, Kidd Wicked wrote to All:

    What is the best way to put in MCI codes into and ANSI menu/drawing without jacking everything up? I have done it with the draw many time
    but I probably have been doing it the hard way. Like I have the ansi without the mci codes. I do an animation rescan, then I type every
    code in and save it. Is that the only way? And..... Can you add mci
    codes using PabloDraw. oooooor Will the !$r60 mystic stuff be the best way? Thanks for any input..

    To be completely honest. I've ditched the whole idea of ansimation these days. It has always been a pain in the ass (one fuckup and you have to restart the whole process, etc). So I just save the ansi in Pablodraw, then edit it in a text editor, go to the very last character of the last line, and add X/Y coordinates and the proper MCI code. I've found it to be the easiest and most successful way to do it.

    Regards,
    Nick

    --- GoldED+/LNX 1.1.5-b20130910
    * Origin: thePharcyde_ telnet://bbs.pharcyde.org (Wisconsin) (46:1/701)
  • From Accession@46:1/701 to maskreet on Saturday, January 31, 2015 23:42:10
    Hello maskreet,

    On 31 Jan 15 23:44, maskreet wrote to Kidd Wicked:

    If it's only a couple, like a clear screen or pause at the bottom, I
    just use Pablodraw and hit INS to move the characters at the top over
    a few so it displays correctly in the BBS. Anything more complex than
    that I just use an animation, top-down in TheDraw.

    I want to say you can put the MCI codes in and THEN enable animation
    and it should work fine, but I usually do what you do, animation > MCI codes > save.

    Refer to my last message. You don't have to go through the hassle of Thedraw (for one) or ansimation mode anymore these days.

    Regards,
    Nick

    --- GoldED+/LNX 1.1.5-b20130910
    * Origin: thePharcyde_ telnet://bbs.pharcyde.org (Wisconsin) (46:1/701)
  • From Kidd Wicked@46:1/125 to Accession on Sunday, February 01, 2015 01:11:27
    On 01/31/15, Accession said the following...

    Hello Kidd,

    On 31 Jan 15 21:35, Kidd Wicked wrote to All:

    What is the best way to put in MCI codes into and ANSI menu/drawin without jacking everything up? I have done it with the draw many time but I probably have been doing it the hard way. Like I have the ansi without the mci codes. I do an animation rescan, then I type every code in and save it. Is that the only way? And..... Can you add mci codes using PabloDraw. oooooor Will the !$r60 mystic stuff be the bes way? Thanks for any input..

    To be completely honest. I've ditched the whole idea of ansimation these days. It has always been a pain in the ass (one fuckup and you have to restart the whole process, etc). So I just save the ansi in Pablodraw, then edit it in a text editor, go to the very last character of the last line, and add X/Y coordinates and the proper MCI code. I've found it to
    be the easiest and most successful way to do it.

    See, this is why I ask questions!! Sweet idea and it would have saved me a shit-ton of time in the past. Especially when doing a message editor with 10+ mci codes and you messup one fricken space and have to animate and start
    over.. uggggggg

    --- Mystic BBS v1.10 A61 (Windows)
    * Origin: |10SH |022.0 |08si|02n.e|10l|153|10t|02e.c|08om|02 (46:1/125)
  • From Accession@46:1/701 to Kidd Wicked on Sunday, February 01, 2015 03:15:42
    Hello Kidd,

    On 01 Feb 15 01:11, Kidd Wicked wrote to Accession:

    See, this is why I ask questions!! Sweet idea and it would have
    saved me a shit-ton of time in the past. Especially when doing a
    message editor with 10+ mci codes and you messup one fricken space and have to animate and start over.. uggggggg

    EXACTLY! Try it the way I've done it for quite some time now. You'll realize the only way you can mess it up is if you typo something, which is easily found
    because it won't display properly.

    Regards,
    Nick

    --- GoldED+/LNX 1.1.5-b20130910
    * Origin: thePharcyde_ telnet://bbs.pharcyde.org (Wisconsin) (46:1/701)
  • From Gryphon@46:1/116 to Kidd Wicked on Sunday, February 01, 2015 09:57:36
    On 01/31/15, Kidd Wicked said the following...

    What is the best way to put in MCI codes into and ANSI menu/drawing without jacking everything up? I have done it with the draw many time
    but I probably have been doing it the hard way. Like I have the ansi without the mci codes. I do an animation rescan, then I type every code
    in and save it. Is that the only way? And..... Can you add mci codes
    using PabloDraw. oooooor Will the !$r60 mystic stuff be the best way? Thanks for any input..

    When I add MCI codes to ANSIs, I usually add them to the end of the file.
    I'll use the [X and [Y codes to put the cursor in the right spot, and then
    add the text after that. If you try to embed the MCI codes in the ANSI, it will just make it uneditable later.

    "No matter where you go, there you are!" - Buckaroo Bonzai

    --- Mystic BBS v1.10 A60 (Linux)
    * Origin: Cyberia BBS | Cyberia.Darktech.Org | Kingwood, TX (46:1/116)
  • From Gryphon@46:1/116 to Kidd Wicked on Sunday, February 01, 2015 10:00:17
    On 02/01/15, Kidd Wicked said the following...

    On 01/31/15, Accession said the following...

    Hello Kidd,

    On 31 Jan 15 21:35, Kidd Wicked wrote to All:

    What is the best way to put in MCI codes into and ANSI menu/d without jacking everything up? I have done it with the draw many but I probably have been doing it the hard way. Like I have the without the mci codes. I do an animation rescan, then I type eve code in and save it. Is that the only way? And..... Can you add codes using PabloDraw. oooooor Will the !$r60 mystic stuff be th way? Thanks for any input..

    To be completely honest. I've ditched the whole idea of ansimation th days. It has always been a pain in the ass (one fuckup and you have t restart the whole process, etc). So I just save the ansi in Pablodraw then edit it in a text editor, go to the very last character of the l line, and add X/Y coordinates and the proper MCI code. I've found it be the easiest and most successful way to do it.

    See, this is why I ask questions!! Sweet idea and it would have saved me a shit-ton of time in the past. Especially when doing a message
    editor with 10+ mci codes and you messup one fricken space and have to animate and start over.. uggggggg

    The only real caveat to all that is that you really should put the PO command at the beginning of the file, so that it won't ever display the prompt if it gets too long on the screen. So you don't have the luxury of putting the PO
    at the bottom of the file like you can with the rest of the MCI codes.

    "No matter where you go, there you are!" - Buckaroo Bonzai

    --- Mystic BBS v1.10 A60 (Linux)
    * Origin: Cyberia BBS | Cyberia.Darktech.Org | Kingwood, TX (46:1/116)
  • From Kidd Wicked@46:1/125 to Gryphon on Sunday, February 01, 2015 12:00:16
    On 02/01/15, Gryphon said the following...

    The only real caveat to all that is that you really should put the PO command at the beginning of the file, so that it won't ever display the

    Good to know that. Though if i am using mci codes I tend to stay under 25 length. I guess you could do a scroller and have them at the end.. I think caphood has a 2 screener on BF with mci's in it..

    --- Mystic BBS v1.10 A61 (Windows)
    * Origin: |10SH |022.0 |08si|02n.e|10l|153|10t|02e.c|08om|02 (46:1/125)
  • From Kidd Wicked@46:1/125 to Gryphon on Sunday, February 01, 2015 12:02:32
    On 02/01/15, Gryphon said the following...

    and then add the text after that. If you try to embed the MCI codes in the ANSI, it will just make it uneditable later.

    Now you know my pain...

    --- Mystic BBS v1.10 A61 (Windows)
    * Origin: |10SH |022.0 |08si|02n.e|10l|153|10t|02e.c|08om|02 (46:1/125)