• Request for ANSI

    From Gryphon@46:1/116 to All on Saturday, July 16, 2016 16:35:58
    Hello all you ansi artists!
    I am close to releasing my Fallox (Falling
    Blox) MPL. It's a
    Tetris game forMystic BBS. Th
    ere's this feature that I want to add to it
    , and it is to haveansi's in the game
    . I've already gotten some from LDA (
    Thanks! They lookgreat!)
    But I would like to have several more.
    I also need an openingsplash screen. I
    would like to keep the theme of the ANSI where they bring
    back the feel of the Tetris Arcade game. I
    'm thinking russian onion toppedtowers, cyril
    ic writing, etc.Below are
    the ansi's that LDA provided. I
    would like them to have the sameperportions. 24
    chars wide and 22 chars tall, with a simp
    le border. Theseansis will be displayed ins
    ide the game and will randomly rotate at certainintervals
    .I'll give full props to the auth
    ors. This is a game that will prolly be onm
    any Mystic BBSes and the ansis will get viewed each t
    ime its played.If you know of an aven
    ue where some artists are not seeing this echo, please
    forward the request on to them where appropriate.----- -------------------------------------▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    ▀▀▀▀▀ ▀▀▀▀▄▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▄▀▀▀▀
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    ▀▀----------------------------------------
    ------------Here is the layout of the play field
    . As you cansee, the ansi
    's will be displayed on the right pane, and the propo
    rtions willbe very specific. I would like t
    o see the ansi's fit in that pane.
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▄ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▄ ▀█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    ▄ █▀▀▀▀ Fallox v1.0 ▀▀▀▀▀▄
    ▀▀█░ ▄▄█▄█ ▀█
    █ █ █▀▀
    █ █■█▀ ■ ■█ ▀
    █ █ █ Score:
    140 █▀▀██
    ▐█▌░ ░ ▄██ ▀
    █ █ █ Rows :
    0 █▀▀███
    ▀█▄░ █▌▌░ ░█ ▀
    █ █ █ Need :
    30 █▀▀█▄▄▄
    ▄ ▄■▐▐█ ░█ ▀
    █ █ █ Level:
    2 █▀▀█▐▐ ▀
    ▀▒ ▌▀▀▀▀▄ ▀▄▄ ░ ▄
    █ ▀█ █ █
    █▀▀█░░ ▌
    ▀▐▐ ▀▄▀▄ ▐ ▐█
    █ ▀█ █ █
    Next : ████ █▀▀█░
    ▒░▌░ ▀■ ░▐▌▒
    ▒█▄▀▌ ░▐█ █
    █ █ Block: ████ █
    ▀▀█░▓▒▌▀ ■ ▄░▐▌
    ▓ ▀▀█▀▀▄ ▀█ ▀█
    █ █ █
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    █ 8 - Drop Block █▀▀█
    ▀ ▀■▒▄■▓▌▐▌▌ ■▄▀▄
    ▀▐▒▀█ ▀█
    █ █ 6 - Move Right █
    ▀▀█▄▄█▄ ▀▀ ■▐▌█ ▄█
    ▀█ █ █ 5 -
    Rotate Right █▀▀█▐▌
    █▌▒▀,▌ ░▐▌▓ ▀▀▀█▓■▄
    ▓█ ▀█ █
    █ 4 - Move Left █▀▀█
    █■█ ░▐▀░▐▄ ▀ ▀ ▒▐█
    ▐▌█ ▀█ █
    █ 2 - Move Down █▀▀█
    ▀█▌░▄▄ ▐█▀ ░░ ░ ▓ █ ▌
    █ ▀█ █ █
    P - Pause Game █▀▀█▒ ▀■
    ▓▌ ▐▌░ ▄ ▄▌▒▐█▄█
    █ ▀█ ██████████
    █ █ Q,ESC - Quit Game █
    ▀▀█▌ ▐▓▓▒░ ▄▀■▐▓░
    ▒ ▄█■▀ █ ▀█
    ██ ████████ ██ ██ █
    █ █▀▀█░░ ░░
    ░ █▀ ░░█ ▀█ ███████
    █████ ██████ █ █ ─
    ─────────────────── █▀▀█ ██▄▄▌
    ▄▄▄ølda▌▄▄▄▓░▌ █ ▀
    █ ██████████████ █
    █ Darryl Perry 2016 █▀▀
    ▀▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▀ ▀▀▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
    ▄▄▄▄▄▄█ ▀▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█
    If you have any questions, please ask.
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    "No matter where you go, there you are!" - Buckaroo Bonzai

    --- Mystic BBS v1.12 A29 (Raspberry Pi)
    * Origin: Cyberia BBS | Cyberia.Darktech.Org | Kingwood, TX (46:1/116)
  • From Gryphon@46:1/116 to all on Saturday, July 16, 2016 16:38:04
    On 07/16/16, Gryphon said the following...

    Hello all you ansi artists!
    Here is the layout of the play field. As you can
    see, the ansi's will be displayed on the right pane, and the proportions w be very specific. I would like to see the ansi's fit in that pane.

    Sorry, I said the right pane. I meant the left pane. Please adjust accordingly.

    "No matter where you go, there you are!" - Buckaroo Bonzai

    --- Mystic BBS v1.12 A29 (Raspberry Pi)
    * Origin: Cyberia BBS | Cyberia.Darktech.Org | Kingwood, TX (46:1/116)
  • From Al@46:1/161 to Gryphon on Saturday, July 16, 2016 14:56:28
    On 07/16/16, Gryphon said the following...

    I'll give full props to the authors. This is a game that will prolly be o many Mystic BBSes and the ansis will get viewed each time its played.

    I suspect it will be on many BBSs, I know it will be on mine.. :)

    Any help the ansi community can give would be appreciated by all us gamers!

    Ttyl :-),
    Al

    --- Mystic BBS v1.12 A29 (Linux)
    * Origin: The Rusty MailBox - Penticton, BC Canada (46:1/161)
  • From g00r00@46:1/127 to Al on Saturday, July 16, 2016 22:45:22
    I suspect it will be on many BBSs, I know it will be on mine.. :)

    Any help the ansi community can give would be appreciated by all us gamers!

    Yeah it really does look great. Gryphon's stuff is always great to see!

    Except when I have to use DoubleUp to debug MPL because I end up playing it
    too much and not working on the debugging. :)

    --- Mystic BBS v1.12 A29 (Windows)
    * Origin: Sector 7 [Mystic BBS WHQ] (46:1/127)
  • From Zero Reader@46:1/166 to g00r00 on Saturday, July 16, 2016 23:00:33
    On 07/16/16, g00r00 said the following...

    Except when I have to use DoubleUp to debug MPL because I end up playing it too much and not working on the debugging. :)

    Geez that is an addictive game. I log in while I'm at work sometimes and if I start playing Double Up, I'll still be playing an hour later. It's a sickness.

    --- Mystic BBS v1.12 A29 (Raspberry Pi)
    * Origin: Alcoholiday / Est. 1995 / alco.bbs.io (46:1/166)
  • From Dream Master@46:1/145 to g00r00 on Sunday, July 17, 2016 00:16:33
    on 07/16/16, g00r00 said...
    I suspect it will be on many BBSs, I know it will be on mine.. :)
    Any help the ansi community can give would be appreciated by all us gamers!
    Yeah it really does look great. Gryphon's stuff is always great to see!

    have you tried my master mind mpl? ;p


    |08 ··[|15!|07dream master|15!|07DoRE|15!|07ACiDiC|15?|07demonic
    |08 ··[|15!|07dreamland|09.|07darktech|09.|07org

    --- Mystic BBS v1.12 A27 (Windows)
    * Origin: d i s t o r t i o n // d1st.org (46:1/145)
  • From g00r00@46:1/127 to Zero Reader on Sunday, July 17, 2016 01:06:03
    Except when I have to use DoubleUp to debug MPL because I end up play it too much and not working on the debugging. :)

    Geez that is an addictive game. I log in while I'm at work sometimes and if I start playing Double Up, I'll still be playing an hour later. It's
    a sickness.

    Yeah it really got me too. There was a bug in MPL and I had to use it to fix and test said bug. I would get caught up playing it forever...

    Kudos for Gryphon!

    --- Mystic BBS v1.12 A29 (Windows)
    * Origin: Sector 7 [Mystic BBS WHQ] (46:1/127)
  • From g00r00@46:1/127 to Dream Master on Sunday, July 17, 2016 01:08:08
    have you tried my master mind mpl? ;p

    I did at one time, but not lately. In fact, I don't really even look at Gryphon's stuff lately unless he finds a bug. Thats the only reason I've seen DoubleUp, Dopewars, Doctor Who, Space Dynasty, etc, over the years.

    I'm not even sure if he's released some of them.

    His code has not only been great for MPL games, but its been great for really making MPL stable too. Makes me proud to see MPL at a point where its capable of making games like this, and proud of the authors who create them.

    --- Mystic BBS v1.12 A29 (Windows)
    * Origin: Sector 7 [Mystic BBS WHQ] (46:1/127)
  • From Dream Master@46:1/145 to g00r00 on Sunday, July 17, 2016 18:19:51
    on 07/17/16, g00r00 said...
    have you tried my master mind mpl? ;p
    I did at one time, but not lately. In fact, I don't really even look at Gryphon's stuff lately unless he finds a bug. Thats the only reason
    I've seen DoubleUp, Dopewars, Doctor Who, Space Dynasty, etc, over the years.
    His code has not only been great for MPL games, but its been great for really making MPL stable too. Makes me proud to see MPL at a point
    where its capable of making games like this, and proud of the authors
    who create them.

    well for some reason there seems to be a bug in the input() if i type Q or
    add it to quit the game it does not see it and have toplay all 10 rounds to
    get it to end. its been that way since i first made the mpl back in the old days. the file is dm-mm200.zip you can grab it on my board ;) so i had to put it back to how it used to be but modernized. gryphon helped me with the new data reading changes so i could see how it's changed since 2002 hehe


    |08 ··[|15!|07dream master|15!|07DoRE|15!|07ACiDiC|15?|07demonic
    |08 ··[|15!|07dreamland|09.|07darktech|09.|07org

    --- Mystic BBS v1.12 A27 (Windows)
    * Origin: d i s t o r t i o n // d1st.org (46:1/145)
  • From Gryphon@46:1/116 to g00r00 on Sunday, July 17, 2016 18:17:18
    On 07/16/16, g00r00 said the following...

    I suspect it will be on many BBSs, I know it will be on mine.. :)

    Any help the ansi community can give would be appreciated by all us gamers!

    Yeah it really does look great. Gryphon's stuff is always great to see!

    Except when I have to use DoubleUp to debug MPL because I end up playing it too much and not working on the debugging. :)

    Join the club man. .... join the club.

    "No matter where you go, there you are!" - Buckaroo Bonzai

    --- Mystic BBS v1.12 A29 (Raspberry Pi)
    * Origin: Cyberia BBS | Cyberia.Darktech.Org | Kingwood, TX (46:1/116)
  • From g00r00@46:1/127 to Dream Master on Sunday, July 17, 2016 19:22:23
    well for some reason there seems to be a bug in the input() if i type Q
    or add it to quit the game it does not see it and have toplay all 10

    Can you make a demo of that? It seems odd there would be such a simple bug when we have some many oodles of MPL programs and no one mentioning it.

    I really don't have a lot of time to run through it right now. I have so
    many things to do, but if you want to make an example program to send me that demonstrate the bug I'd be happy to look at it.

    --- Mystic BBS v1.12 A29 (Windows)
    * Origin: Sector 7 [Mystic BBS WHQ] (46:1/127)
  • From Dream Master@46:1/145 to g00r00 on Tuesday, July 19, 2016 04:57:40
    on 07/17/16, g00r00 said...
    I really don't have a lot of time to run through it right now. I have so many things to do, but if you want to make an example program to send me that demonstrate the bug I'd be happy to look at it.

    you can download dm-mm200.zip its there in the game when you play.

    i am using
    uinput := str2int(input(4, 4, 12, ''));
    uinput is an integer. i tried regular input this is what i tried.

    str3 := input(4,4,12,'');
    if str3 ='Q' exit endif
    uinput := str2int(str3) endif

    i will email you the zip to the gmail account.. i tried netmail but my
    uplink in fido has netmail issues sending but i can recieve

    and thank you for looking at it.

    |08 ··[|15!|07dream master|15!|07DoRE|15!|07ACiDiC|15?|07demonic
    |08 ··[|15!|07dreamland|09.|07darktech|09.|07org

    --- Mystic BBS v1.12 A27 (Windows)
    * Origin: d i s t o r t i o n // d1st.org (46:1/145)
  • From g00r00@46:1/127 to Dream Master on Wednesday, July 20, 2016 17:03:29
    str3 := input(4,4,12,'');
    if str3 ='Q' exit endif
    uinput := str2int(str3) endif

    This is not MPL syntax, so if you are going to post code please post exactly what the code is.

    --- Mystic BBS v1.12 A30 (Windows)
    * Origin: Sector 7 [Mystic BBS WHQ] (46:1/127)
  • From Dream Master@46:1/145 to g00r00 on Saturday, July 23, 2016 02:02:20
    on 07/20/16, g00r00 said...
    This is not MPL syntax, so if you are going to post code please post exactly what the code is.

    same variables as before
    uinput := str2int(input(4, 4, 12, ''));
    ui := uinput;

    would it be better to read it as a string for for the Q then convert to an integer?


    |08 ··[|15!|07dream master|15!|07DoRE|15!|07ACiDiC|15?|07demonic
    |08 ··[|15!|07dreamland|09.|07darktech|09.|07org

    --- Mystic BBS v1.12 A27 (Windows)
    * Origin: d i s t o r t i o n // d1st.org (46:1/145)
  • From Gryphon@46:1/116 to Dream Master on Friday, July 29, 2016 08:15:30
    On 07/29/16, Dream Master said the following...

    on 07/26/16, Gryphon said...
    hmmm please more info. is this is in mpl since 1.10?
    + Added a new MPL function called OneKeyRange. This function works similar to OneKey, except that it will also allow for a number input within a certain range. The number value is stored in a variable cal
    RangeValue and the function returns a #0 if a number was entered.
    example:

    but you seen how i have it. will it read 4 characters? because after
    that i seperate each number for evaluation.

    It doesn't work that way. If you want to do it that way, then I would do
    some loop or something to get 4 individual numbers.

    "No matter where you go, there you are!" - Buckaroo Bonzai

    --- Mystic BBS v1.12 A30 (Raspberry Pi)
    * Origin: Cyberia BBS | Cyberia.Darktech.Org | Kingwood, TX (46:1/116)
  • From Dream Master@46:1/145 to Gryphon on Friday, July 29, 2016 05:52:26
    on 07/26/16, Gryphon said...
    hmmm please more info. is this is in mpl since 1.10?
    + Added a new MPL function called OneKeyRange. This function works similar to OneKey, except that it will also allow for a number input within a certain range. The number value is stored in a variable called
    RangeValue and the function returns a #0 if a number was entered. For
    example:

    but you seen how i have it. will it read 4 characters? because after that i seperate each number for evaluation.


    |08 ··[|15!|07dream master|15!|07DoRE|15!|07ACiDiC|15?|07demonic
    |08 ··[|15!|07dreamland|09.|07darktech|09.|07org

    --- Mystic BBS v1.12 A27 (Windows)
    * Origin: d i s t o r t i o n // d1st.org (46:1/145)
  • From Gryphon@46:1/116 to dream master on Saturday, July 30, 2016 11:33:44
    On 07/30/16, dream master said the following...

    On 07/29/16, Gryphon said the following...
    but you seen how i have it. will it read 4 characters? because a that i seperate each number for evaluation.
    It doesn't work that way. If you want to do it that way, then I woul some loop or something to get 4 individual numbers.

    but this is how i get the numbers and separate them:

    fn := ui / 1000;
    sn := ui / 100 % 10;
    tn := ui / 10 % 100 % 10;
    ln := ui % 1000 % 100 % 10;

    I see. You have one number, and you divide each one into single digits? Why not just:

    fn:=Int2Str(Copy(ui,1,1))
    sn:=Int2Str(Copy(ui,2,1))
    tn:=Int2Str(Copy(ui,3,1))
    ln:=Int2Str(Copy(ui,4,1))

    "No matter where you go, there you are!" - Buckaroo Bonzai

    --- Mystic BBS v1.12 A30 (Raspberry Pi)
    * Origin: Cyberia BBS | Cyberia.Darktech.Org | Kingwood, TX (46:1/116)
  • From g00r00@46:1/127 to Dream Master on Monday, July 25, 2016 12:16:16
    uinput := str2int(input(4, 4, 12, ''));
    ui := uinput;

    would it be better to read it as a string for for the Q then convert to
    an integer?

    No you have to read it as a string and test it.

    Str := Input(4, 4, 12, '');

    If Upper(Str) = 'Q' Then
    Quit := True
    Else
    WriteLn ('You entered ' + Str2Int(Str) + '!.');

    Pause;

    You may be interested in the OneKeyRange function, it will accept a range of numbers being inputting but will also exit on a hot key.

    --- Mystic BBS v1.12 A30 (Windows)
    * Origin: Sector 7 [Mystic BBS WHQ] (46:1/127)
  • From dream master@46:1/122 to Gryphon on Saturday, July 30, 2016 02:11:08
    On 07/29/16, Gryphon said the following...
    but you seen how i have it. will it read 4 characters? because after that i seperate each number for evaluation.
    It doesn't work that way. If you want to do it that way, then I would do some loop or something to get 4 individual numbers.

    but this is how i get the numbers and separate them:

    fn := ui / 1000;
    sn := ui / 100 % 10;
    tn := ui / 10 % 100 % 10;
    ln := ui % 1000 % 100 % 10;

    --- Mystic BBS v1.12 A30 (Windows)
    * Origin: Necronomicon BBS - necrobbs.strangled.net (46:1/122)
  • From Gryphon@46:1/116 to Zero Reader on Tuesday, July 26, 2016 12:03:21
    On 07/26/16, Zero Reader said the following...

    On 07/26/16, Gryphon said the following...

    I have not had any response from artist acknowledging my request. I understand that they may not be viewing this echo, so I'm thinking I need to take the request to them. Does anybody know the best way? I

    Luciano over at Blocktronics could probably knock it out for you. contact@blocktronics.org

    Good idea.

    "No matter where you go, there you are!" - Buckaroo Bonzai

    --- Mystic BBS v1.12 A30 (Raspberry Pi)
    * Origin: Cyberia BBS | Cyberia.Darktech.Org | Kingwood, TX (46:1/116)
  • From Zero Reader@46:1/166 to Gryphon on Tuesday, July 26, 2016 12:00:58
    On 07/26/16, Gryphon said the following...

    I have not had any response from artist acknowledging my request. I understand that they may not be viewing this echo, so I'm thinking I
    need to take the request to them. Does anybody know the best way? I'm

    Luciano over at Blocktronics could probably knock it out for you. contact@blocktronics.org

    --- Mystic BBS v1.12 A30 (Raspberry Pi)
    * Origin: Alcoholiday / Est. 1995 / alco.bbs.io (46:1/166)
  • From Gryphon@46:1/116 to All on Tuesday, July 26, 2016 09:02:23
    On 07/16/16, Gryphon said the following...

    Hello all you ansi artists!

    I am close to releasing my Fallox (Falling Blox) MPL. It's a Tetris game Mystic BBS. There's this feature that I want to add to it, and it is to h ansi's in the game. I've already gotten some from LDA (Thanks! They look great!) But I would like to have several more. I also need an opening splash screen. I would like to keep the theme of the ANSI where they brin back the feel of the Tetris Arcade game. I'm thinking russian onion toppe towers, cyrilic writing, etc.

    I have not had any response from artist acknowledging my request. I
    understand that they may not be viewing this echo, so I'm thinking I need to take the request to them. Does anybody know the best way? I'm not really on facebook, so maybe somebody can do an extend out to them there, for me?

    "No matter where you go, there you are!" - Buckaroo Bonzai

    --- Mystic BBS v1.12 A30 (Raspberry Pi)
    * Origin: Cyberia BBS | Cyberia.Darktech.Org | Kingwood, TX (46:1/116)
  • From Gryphon@46:1/116 to Dream Master on Tuesday, July 26, 2016 09:04:32
    On 07/26/16, Dream Master said the following...

    on 07/25/16, g00r00 said...
    You may be interested in the OneKeyRange function, it will accept a range of numbers being inputting but will also exit on a hot key.

    hmmm please more info. is this is in mpl since 1.10?

    + Added a new MPL function called OneKeyRange. This function works similar
    to OneKey, except that it will also allow for a number input within a
    certain range. The number value is stored in a variable called
    RangeValue and the function returns a #0 if a number was entered. For
    example:

    Var
    Ch : Char;
    Begin
    Write ('Enter letters A-G or a number between 1-50: ');

    Ch := OneKeyRange('ABCDEFG', 1, 50);

    If Ch = #0 Then
    WriteLn ('You entered a number: ' + Int2Str(RangeValue))
    Else
    WriteLn ('You entered character: ' + Ch);
    End.

    This from v1.10A29 whatsnew.txt

    "No matter where you go, there you are!" - Buckaroo Bonzai

    --- Mystic BBS v1.12 A30 (Raspberry Pi)
    * Origin: Cyberia BBS | Cyberia.Darktech.Org | Kingwood, TX (46:1/116)
  • From Dream Master@46:1/145 to g00r00 on Tuesday, July 26, 2016 04:03:03
    on 07/25/16, g00r00 said...
    You may be interested in the OneKeyRange function, it will accept a
    range of numbers being inputting but will also exit on a hot key.

    hmmm please more info. is this is in mpl since 1.10?


    |08 ··[|15!|07dream master|15!|07DoRE|15!|07ACiDiC|15?|07demonic
    |08 ··[|15!|07dreamland|09.|07darktech|09.|07org

    --- Mystic BBS v1.12 A27 (Windows)
    * Origin: d i s t o r t i o n // d1st.org (46:1/145)