• LORE and DOSEMU (was: TinyTic for Linux)

    From Psi-Jack@VERT/DECKHVN2/DECKHVNT to mark lewis on Thu Jul 16 08:56:36 2015
    Re: LORE and DOSEMU (was: TinyTic for Linux)
    By: mark lewis to Psi-Jack on Thu Jul 16 2015 05:13 am

    DOSEMU can definitely be a handful on its own, only because of how
    powerful and flexible is, yet can be broken because it's
    virtualizing a foreign system. Heh heh. I, for example, have some
    issues with multi-node games not wanting to multi-node properly.
    LoRE is a prime example. I cannot find out how to get it to work
    with LORE as it /should/.

    could this be because LORE is looking for all node traffic to be
    operating from the same machine instance? does LORE normally work
    properly via networked bbs stations with a central drive/directory
    for LORE operations? is LORE using disk-based conversation files or
    something else?

    It appears to be using disk-space methods, as you provide a
    directory that every node shares.

    interesting... any file locking type stuff going on? i remember that on some systems, there's only full file locking while on others there's region file locking... along with file locking comes time out periods for the retries of the lock and how many retries are attempted before giving up...

    I'm not sure. I never straced it or anything to see what exactly is going on in the underlying DOSEMU.

    It shares a single DATA directory. What happends when multi-node is enabled is that /every/ step you take that another player is always at the same spot you are, and it prompts you what to do. Really really annoying actually. I tried the door in Windows 2012 (not the second version of 2012). And it too had the exact same issues. Course DOS there is emulated as well.

    So, I'm not really sure what it's doing. I only know it does very wierd things when it's happening and doesn't work as it should. heh

    )))[Psi-Jack -//- Decker]

    ... Mistrust first impulses, they are always good.

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