Interesting discussion about door programming!
FWIW - I am putting together a series of interviews with BBS door game authors.
The first is being conducted with Amit Patel, the creator of SRE. Of course he
wrote SRE in Turbo Pascal.
Anyone know how to get in touch with the authors of the game "Assassin"? Kevin
MacFarland and Wayne Myers... I have tried looking for them and so far have come up empty, but I wonder if anyone out there has a connection with either of
them.
Interesting discussion about door programming!
FWIW - I am putting together a series of interviews with BBS door game authors. The first is being conducted with Amit Patel, the creator of
SRE. Of course he wrote SRE in Turbo Pascal.
Anyone know how to get in touch with the authors of the game "Assassin"? Kevin MacFarland and Wayne Myers... I have tried looking for them and so far have come up empty, but I wonder if anyone out there has a connection with either of them.
--Josh
Anyone know how to get in touch with the authors of the game
"Assassin"? Kevin MacFarland and Wayne Myers... I have tried looking
for them and so far have come up empty, but I wonder if anyone out
there has a connection with either of them.
Did the bbs documentary already interview them?
Check with Doug at BBSFiles. http://www.bbsfiles.com/forums/viewtopic.php?t=94&highlight=assassin&sid=973
Did the bbs documentary already interview them?
Did the bbs documentary already interview them?
who knows. the bbs doc had like a minute of face time for devs, the rest wer his buddies. i dont know if the bbs software developers were THAT bad of an interview. i wouldnt have driven across the country to just use a minute of footage.
Re: Re: Door programming
By: Mro to Gryphon on Sat Jan 26 2013 01:04 pm
Did the bbs documentary already interview them?
who knows. the bbs doc had like a minute of face time for devs, the rest wer his buddies. i dont know if the bbs software developers were THAT
bad of an interview. i wouldnt have driven across the country to just
use a minute of footage.
Seriously? He interviewed BBS software developers. Wayne Bell was there,
Rob Swindell, Ward Christenson, Frank La Rosa, etc.
The BBS doc covered a lot of ground *and* managed to tell a number of stories very well (Compression, etc).
Despite its epic length, it couldn't possibly tell *every* story, or it get into every BBS software or whatever. That wouldn't be entertaining to watch anyway.
But yeah, 200 interviews? Five and a half hours? It wasn't just his
buddies.
(and regarding one minute of footage: most of the interviews have been posted to the Internet Archive, uncut. Anyone can grab 'em)
Re: Re: Door programming
By: Mro to Gryphon on Sat Jan 26 2013 01:04 pm
Did the bbs documentary already interview them?
who knows. the bbs doc had like a minute of face time for devs, the rest his buddies. i dont know if the bbs software developers were THAT bad of interview. i wouldnt have driven across the country to just use a minute footage.
Seriously? He interviewed BBS software developers. Wayne Bell was there, Rob Swindell, Ward Christenson, Frank La Rosa, etc.
The BBS doc covered a lot of ground *and* managed to tell a number of stories very well (Compression, etc).
Despite its epic length, it couldn't possibly tell *every* story, or it
get into every BBS software or whatever. That wouldn't be entertaining to watch anyway.
But yeah, 200 interviews? Five and a half hours? It wasn't just his buddies.
(and regarding one minute of footage: most of the interviews have been posted to the Internet Archive, uncut. Anyone can grab 'em)
I wish they would have shown some visuals instead of 5 hours of talking. I mean it was a great documentary and such by Jason but it would have made things a little more interestingly enough.
I wish they would have shown some visuals instead of 5 hours of talking. I mean it was a great documentary and such by Jason but it would have made things a little more interestingly enough.
Re: Re: Door programming
By: The Millionaire to Captain Kirk on Thu Jan 31 2013 19:27:18
I wish they would have shown some visuals instead of 5 hours of talking. I mean it was a great documentary and such by Jason but it would have made things a little more interestingly enough.
I don't think that was the point of his documentary. I remember it saying that he was trying to focus more on the people and user experiences with BBSing and not so much on the technology behind it, although that's certainly part of the experience.
Nightfox
Well he could have thrown the odd thing here and there to make it look a little more captivating. I mean 5 hours of talking is a lot of listening. Could you listen to someone talking to you for 5 hours with showing you anything? Trust me, you would be dying of boredom after all.
Even without covering much of the technology, I watched the whole BBS documentary without getting bored. I thought the whole thing was interesting. I also think it would have been good to cover some more of
the technology though.. But there's a fine line there where talking too much about technology could get boring.
I think it would get boring even for us, just from the sheer volume of it. There's really quite a bit of technology in the BBS world. At least with the Internet, much of that is built one thing on top of the other. Most BBS technology is a hodge-podge of varying, often quite different technologies.
(and regarding one minute of footage: most of the interviews have been posted to the Internet Archive, uncut. Anyone can grab 'em)
What is the Internet Archive? You don't mean Youtube,do you?
If the raw footage is on the internet archives, make your own! That would be interesting project if the licensing allowed it.
Nightfox wrote to The Millionaire <=-
Even without covering much of the technology, I watched the whole BBS documentary without getting bored. I thought the whole thing was interesting. I also think it would have been good to cover some more of the technology though.. But there's a fine line there where talking
too much about technology could get boring.
Nightfox wrote to Dreamer <=-
I agree. Some of the technology can be so complicated that I feel
quite a sense of accomplishment when I finally get things set up and working properly.
Even without covering much of the technology, I watched the whole
BBS documentary without getting bored. I thought the whole thing
was interesting. I also think it would have been good to cover some
more of the technology though.. But there's a fine line there where
talking too much about technology could get boring.
We are the core target audience, though. We lived those years. I enjoyed the music as well as the nostalgia trip.
I agree. Some of the technology can be so complicated that I feel
quite a sense of accomplishment when I finally get things set up and
working properly.
I've been running BBSes since 1991, and I still haven't finished setting mine up!
Re: Re: Door programming
By: The Millionaire to Captain Kirk on Thu Jan 31 2013 19:27:18
I wish they would have shown some visuals instead of 5 hours of talking mean it was a great documentary and such by Jason but it would have mad things a little more interestingly enough.
I don't think that was the point of his documentary. I remember it saying t he was trying to focus more on the people and user experiences with BBSing a not so much on the technology behind it, although that's certainly part of t experience.
Nightfox
Interesting discussion about door programming!
FWIW - I am putting together a series of interviews with BBS door game authors. The first
is being conducted with Amit Patel, the creator of SRE. Of course he wrote SRE in Turbo
Pascal.
Anyone know how to get in touch with the authors of the game "Assassin"? Kevin MacFarland
and Wayne Myers... I have tried looking for them and so far have come up empty, but I
wonder if anyone out there has a connection with either of them.
--Josh
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