Game was locked up and I've pulled out 77k of stuck packets and issued a
Hello Avon!
Looks like it's about time for a reset... I haven't seen any updated stats in FSX_STA since 2022-06-10.
Sometime could spare a few mins with me so I can work out why my copy
of GD continues to hang after I run the game at Agency?
Sure. The key is that segmentation fault. It's happening when a player exits the game? Is it any player or a particular player? Can you zip up the entire folder with player data and everything so I can run it through a debugger?
As for the diz files, it's likely I forgot to update them in the repo, it's usually something I update just before sending to you, so it's
highly likely I sent it to you then didn't commit the change.
Thanks will do, I'll send that across shortly.
Thanks. I found the problem and have fixed it in git.
The problem was caused by an invalid ibbs_winner.dat (ie, it said someone won the game who wasn't playing)
I've also changed the build system to cmake, and added magidoor as a submodule, this might make updating this time a challenge, but in the future should be easier.
I suggest wiping what you've got and starting fresh (save the
galactic.ini and your script though)
to build it is now:
git clone --recurse-submodules \ https://gitlab.com/apamment/galactic-dynasty
cd galactic-dynasty
cmake .
make
please let me know how that goes, I've only tested it on my system (FreeBSD)
please let me know how that goes, I've only tested it on my system (FreeBSD)
I don't think it is building and instead errors out. Will drop a txt
file with my terminal output into your inbound dir.
Ah, sorry. I left the "fail if warning" switch on, and looks like GCC is unhappy about different things than clang was.
Should be right now if you pull from git.
As for a windows version, I'll get one to you soon, I need to set up an environment to build it first.
As for a windows version, I'll get one to you soon, I need to set up an environment to build it first.
Should be right now if you pull from git.
Thanks will try it again now
Just a thought can we bump the version of this source code and the
windows builds to ver 1.4 ? that way I can be sure everything is the 'latest' ?
Just a thought can we bump the version of this source code and the windows builds to ver 1.4 ? that way I can be sure everything is the 'latest' ?
I just sent you two archives, i changed the version to v1.3.1.
I just sent you two archives, i changed the version to v1.3.1.
I just sent you two archives, i changed the version to v1.3.1.
will these versions require nodes to update their 1.3 version if I move the games HUB to 1.3.1 ?
will these versions require nodes to update their 1.3 version if I
move the games HUB to 1.3.1 ?
24/09/2022 05:01 p.m. 4 packetno.dat
to build it is now:
git clone --recurse-submodules \ https://gitlab.com/apamment/galactic-dynasty
cd galactic-dynasty
cmake .
make
please let me know how that goes, I've only tested it on my system (FreeBSD)
only issue with that is you need a gitlab login lol is it on github ?
No, you don't need a gitlab login to clone the repository (only if you're using private repositories or to commit)
Unless I spelled it wrong in my last email, it shouldn't prompt you for a password when you clone it.
no, but it wouldnt hurt
keep this, but the rest can go
http://gitlab.com/apammant/galactic-dynasty^
http://gitlab.com/apammant/galactic-dynasty^ that should be an e
Hi all
There is a new version of Galactic Dynasty that has been released.
report.o: In function `main':
report.c:(.text+0xa18): undefined reference to `IBReadConfig'
collect2: error: ld returned 1 exit status
Doesn't work here.
Doesn't work here.
I think you're using an old build.sh?
use cmake now,
cmake .
make
apam wrote to Blue White <=-
report.o: In function `main':
report.c:(.text+0xa18): undefined reference to `IBReadConfig'
collect2: error: ld returned 1 exit status
Doesn't work here.
I think you're using an old build.sh?
use cmake now,
cmake .
make
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