• Custom menus

    From Embalmed@21:4/166 to All on Fri Feb 21 02:45:13 2020
    So, I haven't really seen any videos on how to make custom menus.
    Are people who have customized using pregenerated ansi or
    prompt/lightbar/grid stuff?

    If for example you wanted to throw a box around a menu?

    If you wanted an ansi background but to display the menu items in specific areas?

    I can definitely see how you make a static ansi menu and then make all the hotkeys and execution stanzas. Seems like that would be a pain to update though.

    I see some commands about creating boxes but I've tried them in various
    places and can't seem to make it work. Display the ansi background and then lay a box over top of a section filled with the menu items? I'm look for something like that i guess.

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    --- Mystic BBS v1.12 A45 2020/02/18 (Linux/64)
    * Origin: Black Lodge Research BBS (21:4/166)
  • From roovis@21:4/165 to Embalmed on Fri Feb 21 09:29:29 2020
    So, I haven't really seen any videos on how to make custom menus.
    Are people who have customized using pregenerated ansi or prompt/lightbar/grid stuff?

    There are two ways. First, you can use a .MNU/lightbar (or lightbar/grid) approach. This is not hard, but it will become a pain to maintain when you add/remove options from the menu. You will need to plan exactly where everything is going. For this, I make a "plan-main.ans" to help with the planning. Your actual display menu file should NOT have the menu options that are going to be used with the light bar in them.

    If for example you wanted to throw a box around a menu?

    This sounds like something different -- like a pop up ... as in the ones the editor uses. The editor is a good place to start to see how this works. Look
    at the msg_editor.ini for some examples of how those boxes are generated -- also play with the "Box Style" settings in Theme settings.

    These should get you on your way! :)

    -roovis

    --- Mystic BBS v1.12 A45 2020/02/18 (Linux/64)
    * Origin: w0pr.win (21:4/165)
  • From Analog@21:2/123 to Embalmed on Fri Feb 21 08:42:40 2020
    If you wanted an ansi background but to display the menu items in
    specific areas?

    To add on to what roovis said, I have a simple mod you could use to generate
    a box procedurally in MPY. Planning it with your theme prompts could make
    some nice looking popup animated boxes.

    I have them setup on my board everywhere so if you're interested, stop by and check it out.

    Cheers,

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    --- Mystic BBS v1.12 A45 2020/02/09 (Linux/64)
    * Origin: deadbeatz.org (21:2/123)
  • From Alpha@21:4/158 to Embalmed on Fri Feb 21 15:39:58 2020
    I see some commands about creating boxes but I've tried them in various places and can't seem to make it work. Display the ansi background and then lay a box over top of a section filled with the menu items? I'm
    look for something like that i guess.

    I'm not using boxes, but I am using Lightbar/Grid, which allows you to
    control the layout/position of each item. Then I use a background menu ansi (e.g. you use a box). Of course, adding or removing items from the menu would require you to edit the ansi if the layout needs to be precise...

    FYI - there was a Lightbar issue in 44, it's fixed in 45 pre alpha!

    --- Mystic BBS v1.12 A45 2020/02/16 (Linux/64)
    * Origin: Card & Claw BBS | Analog Gaming: Board Games, RPGs (21:4/158)
  • From Embalmed@21:4/166 to roovis on Fri Feb 21 12:27:56 2020
    There are two ways. First, you can use a .MNU/lightbar (or
    lightbar/grid) approach. This is not hard, but it will become a pain to maintain when you add/remove options from the menu. You will need to
    plan exactly where everything is going. For this, I make a
    "plan-main.ans" to help with the planning. Your actual display menu file should NOT have the menu options that are going to be used with the
    light bar in them.

    Ah yeah, after playing around some more I was able to get an ansi background and a grid/lightbar setup. I need to draw the box/border on the ansi background i think, was hoping there was a kind of permanent box you could
    draw on top of a menu.

    Thanks guys =)

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    --- Mystic BBS v1.12 A45 2020/02/18 (Linux/64)
    * Origin: Black Lodge Research BBS (21:4/166)
  • From Embalmed@21:4/166 to Analog on Fri Feb 21 12:28:39 2020
    To add on to what roovis said, I have a simple mod you could use to generate a box procedurally in MPY. Planning it with your theme prompts could make some nice looking popup animated boxes.

    I have them setup on my board everywhere so if you're interested, stop
    by and check it out.

    That sounds pretty interesting, I'll have to do that.

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    --- Mystic BBS v1.12 A45 2020/02/18 (Linux/64)
    * Origin: Black Lodge Research BBS (21:4/166)
  • From metalhead@21:1/157 to Embalmed on Fri Feb 21 16:21:41 2020
    If for example you wanted to throw a box around a menu?

    Draw a box around a menu or draw a box around a menu-item?

    --- Mystic BBS v1.12 A45 2020/02/16 (Windows/32)
    * Origin: Shadowscope BBS | bbs.shadowscope.com | Temple, GA (21:1/157)
  • From roovis@21:4/165 to Embalmed on Fri Feb 21 15:21:43 2020
    Ah yeah, after playing around some more I was able to get an ansi background and a grid/lightbar setup. I need to draw the box/border on the ansi background i think, was hoping there was a kind of permanent
    box you could draw on top of a menu.

    You can actually have Mystic display a box with a menu. This is why I wanted you to check out msg_editor.ini for some examples...

    PIPE#B#1#10#Status#No quote data available#

    The above will display a simple box with an "OK" confirmation.

    PIPE#V#1#30#9# My Menu Popup #1-Option 1, 2-Option 2, 3-Option 3,/-#

    The above will draw (according to the first style in your theme's box styles) and then whichever option is selected is put into the input buffer (like StuffKey from MPL)

    ... and then of course, there is the lightbar solution you're working with. I just wanted to repeat the above because a simple string can produce a popup
    box for you. For more information/examples, see the displaycodes section
    called "Text Box Codes" on the Mystic wiki.

    I hope this helps!

    -roovis

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    * Origin: w0pr.win (21:4/165)
  • From Embalmed@21:4/166 to roovis on Fri Feb 21 13:26:58 2020
    PIPE#B#1#10#Status#No quote data available#

    The above will display a simple box with an "OK" confirmation.

    PIPE#V#1#30#9# My Menu Popup #1-Option 1, 2-Option 2, 3-Option 3,/-#

    The above will draw (according to the first style in your theme's box styles) and then whichever option is selected is put into the input
    buffer (like StuffKey from MPL)
    I did read this documentation and tried to use stuff like this, where does
    this text go? Does it have to be added to the ans menu file? Is there a mystic function i have to add to the menu i missed? i tried several things last night and never got a box to appear, but i haven't looked at the ini file you mentioned yet.

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    --- Mystic BBS v1.12 A45 2020/02/18 (Linux/64)
    * Origin: Black Lodge Research BBS (21:4/166)
  • From Embalmed@21:4/166 to metalhead on Fri Feb 21 13:31:04 2020
    If for example you wanted to throw a box around a menu?

    Draw a box around a menu or draw a box around a menu-item?
    More like draw a box around a bunch of menu-items. Or a box full of
    menu-items? :)

    I think what roovis is talking about is what I'm trying to do. I'm just not sure exactly how to accomplish it :)

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    --- Mystic BBS v1.12 A45 2020/02/18 (Linux/64)
    * Origin: Black Lodge Research BBS (21:4/166)
  • From roovis@21:4/165 to Embalmed on Fri Feb 21 15:34:11 2020
    I did read this documentation and tried to use stuff like this, where
    does this text go? Does it have to be added to the ans menu file? Is there a mystic function i have to add to the menu i missed? i tried several things last night and never got a box to appear, but i haven't looked at the ini file you mentioned yet.

    <waves hand around in a needlessly confusing manner>

    It's a pipe code. Just display a line of text or put it as a prompt. Or you
    can embed that string in a pipe code file. Or you can make a menu item that outputs the line ...

    Powerful stuff. Worth your investigation.

    -roovis

    --- Mystic BBS v1.12 A45 2020/02/18 (Linux/64)
    * Origin: w0pr.win (21:4/165)
  • From Embalmed@21:4/166 to roovis on Fri Feb 21 14:09:58 2020
    It's a pipe code. Just display a line of text or put it as a prompt. Or you can embed that string in a pipe code file. Or you can make a menu
    item that outputs the line ...

    Powerful stuff. Worth your investigation.
    Woot! I got it working with a vertical selectbox using DF menu.ans and GT #V#blahblah as a hotkey item.

    Getting closer. Still not quite sure how to get it to autodisplay when i go into that menu item. I could add the GT command before doing the GO to new menu, but i would rather have it contained in the menu page and not in the
    main menu to edit those boxes.

    How do you get mystic to auto execute something once you land in a menu? I have only figured out how to do it via the prior menu page.

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    * Origin: Black Lodge Research BBS (21:4/166)
  • From Captain Obvious@21:1/157 to Embalmed on Fri Feb 21 18:00:52 2020
    On 21 Feb 2020, Embalmed said the following...

    How do you get mystic to auto execute something once you land in a menu?
    I have only figured out how to do it via the prior menu page.

    Go check out a command on one of your menus and while the "Hot Key" is highlighted do a ctrl-l. It will show you all of the functions you can use besides regular keys.

    FIRSTCMD
    EVERY
    AFTER
    LINEFEED
    TIMER
    UP
    DOWN
    LEFT
    RIGHT
    ENTER
    TAB
    ESCAPE
    HOME
    END
    PAGEUP
    PAGEDOWN

    FIRSTCMD, EVERY and AFTER are the ones you are looking for depending on how often you want it done. I use Linefeeds to put some distance between menu headers and the menu items and also display helpful text. Escape is nice. I generally insert that into all of my menus as well as [Q]uit so that both
    work. Just don't have any text in the Display Text box and it won't show up
    in the menus but can still be used.

    -=>Richard Miles<=-
    -=>Captain Obvious<=-
    -=>bbs.shadowscope.com<=-

    --- Mystic BBS v1.12 A45 2020/02/16 (Windows/32)
    * Origin: Shadowscope BBS | bbs.shadowscope.com | Temple, GA (21:1/157)
  • From Embalmed@21:4/166 to Captain Obvious on Fri Feb 21 15:09:00 2020
    How do you get mystic to auto execute something once you land in a me I have only figured out how to do it via the prior menu page.

    Go check out a command on one of your menus and while the "Hot Key" is highlighted do a ctrl-l. It will show you all of the functions you can
    use besides regular keys.

    FIRSTCMD
    EVERY
    AFTER
    LINEFEED
    TIMER
    UP
    DOWN
    LEFT
    RIGHT
    ENTER
    TAB
    ESCAPE
    HOME
    END
    PAGEUP
    PAGEDOWN

    FIRSTCMD, EVERY and AFTER are the ones you are looking for depending on how often you want it done. I use Linefeeds to put some distance between menu headers and the menu items and also display helpful text. Escape is nice. I generally insert that into all of my menus as well as [Q]uit so that both work. Just don't have any text in the Display Text box and it won't show up in the menus but can still be used.
    thanks man :) sounds like what i was looking for
    sorry for the n00b questions i've been reading doco for days and some things just dont click.

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    --- Mystic BBS v1.12 A45 2020/02/18 (Linux/64)
    * Origin: Black Lodge Research BBS (21:4/166)
  • From Bucko@21:4/131 to Embalmed on Fri Feb 21 19:21:09 2020
    On 21 Feb 2020, Embalmed said the following...

    Woot! I got it working with a vertical selectbox using DF menu.ans and GT #V#blahblah as a hotkey item.

    Getting closer. Still not quite sure how to get it to autodisplay when
    i go into that menu item. I could add the GT command before doing the
    GO to new menu, but i would rather have it contained in the menu page
    and not in the main menu to edit those boxes.


    When you go into the menu you want the file to show for hit /s which will
    bring up the settings for that menu. Then just put the name of the ANSI file you want displayed in the Display File option. I created boxed menus for all
    of my menus and just made them ANSI screens, (everyone has access to every
    menu option and if they don't then that option just won't work for them).. That's pretty much it.. Setting up the menus on Mystic is a really powerful option which you can make Mystic do things that you would never believe..

    --- Mystic BBS v1.12 A44 2020/02/04 (Windows/32)
    * Origin: The Wrong Number Family Of BBS' - Wrong Number ][ (21:4/131)
  • From Analog@21:2/123 to Embalmed on Fri Feb 21 17:54:25 2020
    How do you get mystic to auto execute something once you land in a menu?

    look at the AFTER menu item

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  • From g00r00@21:1/108 to Embalmed on Sat Feb 22 07:43:24 2020
    specific areas?

    Yes this is how you might use the lightbar menus. You make the background ANSI and then make your commands and put in the X/Y locations, and the non-selected and selected text.

    It works similarly to the pregenerared non-lightbar menu except it will plot each command in a specific location, allow users to move around using arrow keys or mouse clicks to select options (although I think mouse clicks might be broken at the moment in lightbar menus).

    Lightbar/Grid menus are a whole other complicated beast. In those you plot the locations but then you also have to tell it what exactly to do when a user does something on each specific menu option.

    Its kind of crazy because you can do logic like "If user presses left on option 1, do <these 10 things> but if user presses right on option 1 do <that>" so you can make some crazy scrolling interactive ANSI menus and all types of other crazy ideas but at the expense of it being harder to maintain the menus when you want to make changes.

    So in summary it might be something like:

    Standard menu - Set your options and let it generate a menu for you. Or replace it with your own custom ANSI. Traditional (similar to Renegade, Telegard, Remote Access, etc) and easy to maintain.

    Lightbar menu - Display a background ANSI and then plot where you want your options to be located, and Mystic will do the rest (user selection, hotkey jumping and mouse clicks). Requires some planning and moving X/Y locations when you want to make changes.

    Lightbar/Grid menu - Do all of the stuff Lightbar menus do but it gives you insane control over being able to decide what to do at a per-key and per-menu option level, allowing insane control but requires you to micromanage every detail. Most people probably do not even grasp how powerful this type is.

    Lightbar/Prompt - Gives you a compact style prompt where users can scroll through menu options using arrow keys or by typing, similar to that found in Searchlight BBS software.

    And then of course all of them allow things like auto execution, auto
    execution only after redraws, or after a menu command executes, or based on a timer (once, or a time-based interval, etc).

    Mystic's menu system is ridiculous lol

    --- Mystic BBS v1.12 A45 2020/02/18 (Windows/64)
    * Origin: Sector 7 (21:1/108)
  • From g00r00@21:1/108 to Embalmed on Sat Feb 22 07:49:57 2020
    background and a grid/lightbar setup. I need to draw the box/border on the ansi background i think, was hoping there was a kind of permanent
    box you could draw on top of a menu.

    Grid menus are the hardest to maintain but they give you the most flexibility because you can run events on user input based on what is highlight (like for example, if you want to do something specific whenever a user presses left arrow when " Item 1" is highlighted, you can).

    If you just want an ANSI background and you want to plot menu items around
    the screen, using the standard lightbar style menu is much easier to do.

    --- Mystic BBS v1.12 A45 2020/02/18 (Windows/64)
    * Origin: Sector 7 (21:1/108)
  • From Embalmed@21:4/166 to g00r00 on Fri Feb 21 18:33:56 2020
    Grid menus are the hardest to maintain but they give you the most flexibility because you can run events on user input based on what is highlight (like for example, if you want to do something specific
    whenever a user presses left arrow when " Item 1" is highlighted, you can).

    If you just want an ANSI background and you want to plot menu items
    around the screen, using the standard lightbar style menu is much easier to do.
    The problem I had with just doing standard lightbar is I can't seem to make
    the headings not part of the lightbar scrolling around. So i have say 4-5 lightbars set to the x,y coordinates and the grid up/downs are pointing to themselves and cycle over if you go up on the top one etc. That allowed me
    to create 2 other entries i used as headers that had no hotkeys. once i flip to just lightbar then those headers are 'stepped' through. The lightbar is neat, but I don't even really need it, i just want the menu items to be plottable on an ansi menu. They don't have to be up/down/left/right selectable. But if that's the only way/best way to do it then so be it :)

    When i used the vertical select lightbar (which is cool) it seemed to render that as a kind of submenu, and take over input. it wouldn't let me enter any keys other than choosing a lightbar selection, and then after it displayed
    the menu prompt and launched the appropriate app. So you could only really
    ever have 1 box active on any given page. I haven't experimented too much
    with the other types of boxes. I do like this kind of thing as you only have to really assign the first coordinate and then let the menu grow dynamically. Neat feature, I can think of a few ways to use it

    Also, thanks for that other mail with the extended menu descriptions that was very helpful.

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    --- Mystic BBS v1.12 A45 2020/02/18 (Linux/64)
    * Origin: Black Lodge Research BBS (21:4/166)
  • From ryan@21:1/168 to g00r00 on Fri Feb 21 19:59:40 2020
    Lightbar/Grid menu - Do all of the stuff Lightbar menus do but it gives you insane control over being able to decide what to do at a per-key and per-menu option level, allowing insane control but requires you to micromanage every detail. Most people probably do not even grasp how powerful this type is.

    Hey g00r00, have you seen the "lottabull" mod? It's available for download on the phenomprod site.

    It takes an array of options in a .ini file, dynamically generates a litebar screen where you can scroll through multiple pages with pgup/pgdown, left/right, but also just standard up/down to go one option at a time.

    Does Lightbar/Grid do the same thing?

    I repurposed much of the lottabull mod for my door game launcher but if
    there's a way to do the exact same thing with built-in Mystic menu features instead of a standalone mod, I'd prefer to do that.

    Thanks!

    --- Mystic BBS v1.12 A44 2020/02/04 (Linux/64)
    * Origin: monterey bbs (21:1/168)
  • From g00r00@21:1/108 to Embalmed on Sat Feb 22 14:55:44 2020
    make the headings not part of the lightbar scrolling around. So i have say 4-5 lightbars set to the x,y coordinates and the grid up/downs are pointing to themselves and cycle over if you go up on the top one etc. That allowed me to create 2 other entries i used as headers that had no hotkeys. once i flip to just lightbar then those headers are 'stepped' through. The lightbar is neat, but I don't even really need it, i just want the menu items to be plottable on an ansi menu. They don't have to be up/down/left/right selectable. But if that's the only way/best way
    to do it then so be it :)

    I think its an opinion what the best way is. But for what you're describing I'd probably just use a single ANSI file for the entire menu (which you can still edit from in Mystic's menu editor) and use a standard style menu.

    The lightbar is nice if you want to plot your commands. I don't really understand what you mean by headers getting selected. Normally you'd put anything you don't want selectable in the "background" ANSI and only the options you want selected as menu commands with an X/Y location.

    For Lightbar/Grid it won't even do anything unless you tell it to as far as selectable jumps.

    --- Mystic BBS v1.12 A45 2020/02/18 (Windows/64)
    * Origin: Sector 7 (21:1/108)
  • From g00r00@21:1/108 to ryan on Sat Feb 22 15:00:46 2020
    download on the phenomprod site.

    No, I haven't. Unfortunately I don't see many mods at all these days because
    I spend all my time working on things or answering messages.

    It takes an array of options in a .ini file, dynamically generates a litebar screen where you can scroll through multiple pages with pgup/pgdown, left/right, but also just standard up/down to go one option at a time.

    Sounds awesome!

    Does Lightbar/Grid do the same thing?

    It could, but it'd be a lot more work to do it using grid menus than what it sounds like you are doing with the mod.

    I repurposed much of the lottabull mod for my door game launcher but if there's a way to do the exact same thing with built-in Mystic menu features instead of a standalone mod, I'd prefer to do that.

    It wouldn't be dynamic and it'd be hard to manage, but I think it'd be doable technically. I wouldn't recommend it personally, if you already have a mod doing what you want and its maintainable.

    --- Mystic BBS v1.12 A45 2020/02/18 (Windows/64)
    * Origin: Sector 7 (21:1/108)
  • From Embalmed@21:4/166 to g00r00 on Sat Feb 22 01:04:50 2020
    The lightbar is nice if you want to plot your commands. I don't really understand what you mean by headers getting selected. Normally you'd put anything you don't want selectable in the "background" ANSI and only the options you want selected as menu commands with an X/Y location.
    I didn't want them in the background ansi, I wanted to be able to assign the text dynamically via the menu so i could use the ansi more places. It's not really that big of a deal though. So for the headers i just created another lightbar item that I don't want to activate and position it with the XY. It works but in default mode arrowing through them ends up selecting the column headers i setup also and they are not 'items'.

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  • From ryan@21:1/168 to g00r00 on Sat Feb 22 01:15:19 2020
    It wouldn't be dynamic and it'd be hard to manage, but I think it'd be doable technically. I wouldn't recommend it personally, if you already have a mod doing what you want and its maintainable.

    Cool, sounds good. Thanks man!

    --- Mystic BBS v1.12 A44 2020/02/04 (Linux/64)
    * Origin: monterey bbs (21:1/168)
  • From g00r00@21:1/108 to Embalmed on Sat Feb 22 16:25:12 2020
    the text dynamically via the menu so i could use the ansi more places. It's not really that big of a deal though. So for the headers i just created another lightbar item that I don't want to activate and position it with the XY. It works but in default mode arrowing through them ends

    I see. So to fix that you can make a EVERY hotkey menu command that automatically executes. And in it you can use the GT Display Text menu
    command to draw your headers.

    You could also probably draw them using the menu footer.

    --- Mystic BBS v1.12 A45 2020/02/18 (Windows/64)
    * Origin: Sector 7 (21:1/108)
  • From Embalmed@21:4/166 to g00r00 on Sat Feb 22 01:58:14 2020
    I see. So to fix that you can make a EVERY hotkey menu command that automatically executes. And in it you can use the GT Display Text menu command to draw your headers.

    You could also probably draw them using the menu footer.
    Cool I'll poke around with that setup :)

    --- Mystic BBS v1.12 A45 2020/02/18 (Linux/64)
    * Origin: Black Lodge Research BBS (21:4/166)