skWare's HTML Hang Man Game Online Documentation

Release 1.00h


Introduction

skWare's HTML Hang Man Game (skHangMan) is a hangman game that uses a browser. The sysop can modify all html templates used by the game. In the registered version the sysop can add their own words. The word list supplied has over 25,000 words.

Usage of this software is covered by skWare's Software License which you should read at some stage and you should also check out skWare's Software Warranty. You may also want to check out the Trademarks page at some stage.

You should definately read the Software History page.

You can also check out skWare Online for the latest information on this program and also the others written by skWare.

In this documentation we have assumed that Wildcat! has been installed on drive d: in the directory wc5 resulting in the fact that the default wildcat directory is d:\wc5, as this is how our development system is set up. Your system may not be set up like this.

Upgrading - v1.00h

To upgrade from v1.00g to v1.00h you should
To upgrade from earlier versions to v1.00h you should follow the v1.00g upgrade procedure below and then apply the modifications above.

Upgrading - v1.00g

To upgrade from v1.00f to v1.00g you should
To upgrade from earlier versions to v1.00g you should follow the v1.00f upgrade procedure below and then apply the modifications above.

Upgrading - v1.00f

To upgrade from v1.00a,v1.00b, v1.00c, v1.00d, v1.00e to v1.00f you should

Upgrading - v1.00e

To upgrade from v1.00a,v1.00b, v1.00c, v1.00d to v1.00e you should install the program as covered in the next section.
If you are upgrading from an earlier version than v1.00c you will need to delete the top ten file data\skhangman_topten.dat as the top ten stuff was not working correctly in v1.00a and v1.00b and needs to be reset.

Installation

To install skHangMan you should follow these steps.

Configuration File

The operation of the game is controlled by the configuration file. This configuration file is called skware.cfg and must be in your WildCat data directory (d:\wc5\data). This file is in the process of being setup so that it is shared by all of skWare's programs as the single source of configuration information. An example file has been shipped with the package called skware.cfg.dist which can be used as an example.
It is an 'ini' type file the contents for the [sknextcard] section are described in the following table.
ParameterDescription
RegCode Once registered this parameter should contain your registration code as supplied by skWare. In the shareware version this should contain the word "SHAREWARE" without the quotes.
GamesPerDay This is the number of games a player is allowed per day. If this is set to 0 then the games allowed per day is unlimited.
HomePageLink This is the link to your home page. It is used by the Home button so that the user can return quickly to your home page.
BackPageLink This is the link used by the back button so the user can return quickly to the page that called the query program.
PointsWin This is the number of points won by a player if they win a game.

HTML Template Customisation

All of the templates used by the game are totally customisable. The templates supplied are in the http\skware\template\hman directory and are used as per the following table.
Template FileUsed By
help.htm This template is the help paged displayed to the user when they use the help button.
lost.htm This template is used when a game has been lost by the user.
main.htm This template is the main template used by the game.
nogames.htm This template is used when the user has no more games left for the day.
topten.htm This template is used when displaying the top ten.
won.htm This template is used when a game has been won and the user did not make it to the top ten.
won10.htm This template is used when a game has been won and the user has made it to the top ten.

Adding Your Own Words

In the registered version of the game you can add and delete your own words. All that you have to do is edit the file data\skhman_wordlist.txt with any normal editor and make the changes you want. The next time the game is started it will detect the changes made and update the data file.

Changing the Graphics

If you want you can change the graphics used by the program by either modifying the supplied gif's or creating your own and replacing the supplied gif's. The table below describes the gif's supplied which are all in http\skware\images\hman.
Gif FileWhen Used
00wrong.gif This gif is displayed when the user has supplied no wrong guesses.
01wrong.gif This gif is displayed when the user has 1 wrong guess.
02wrong.gif This gif is displayed when the user has 2 wrong guesses.
03wrong.gif This gif is displayed when the user has 3 wrong guesses.
04wrong.gif This gif is displayed when the user has 4 wrong guesses.
05wrong.gif This gif is displayed when the user has 5 wrong guesses.
06wrong.gif This gif is displayed when the user has 6 wrong guesses.
07wrong.gif This gif is displayed when the user has 7 wrong guesses.
08wrong.gif This gif is displayed when the user has 8 wrong guesses.
09wrong.gif This gif is displayed when the user has 9 wrong guesses.
10wrong.gif This gif is displayed when the user has 10 wrong guesses. They are also dead at this point and the game is over.

Registration

To Register skHangMan print the file register.txt fill it in, and send it and the required amount to the following address:-
skWare
PO Box 9559
Wellington
NEW ZEALAND
If you want to pay by Credit Card (either Mastercard or Visa) to can either print the file ccreg.txt fill it in and send to the address above or fill in the form and email it to
skWare.

You can also register online at skWare Online - Online Registration.

Copyright © 1997-1998 skWare, All Rights Reserved